SUPPLEMENTAL
RULES
WORLD STANDARDIZED RULES: 8-BALL
WORLD STANDARDIZED RULES: 9-BALL
WORLD STANDARDIZED RULES: 14.1 CONTINUOUS
ONE POCKET
The following are rules that are referred to within the General Rules of Pocket Billiards above. For the complete World Standardized Rules, please consider Billiards: The Official Rules and Records Book, published by the Billiard Congress of America.
1.3
USE OF EQUIPMENT
Players may not use equipment or accessory items for purposes or in a manner
other than those for which the items were intended (refer to rules 3.42 and
3.43). For example, powder containers, chalk cubes, etc., may not be used to
prop up a mechanical bridge (or natural hand bridge); no more than two
mechanical bridges may be used at one time, nor may they be used to support
anything other than the cue shaft. Extra or out-of-play balls may not be used by
players to check clearance or for any other reason (except to lag for break);
the triangle may be employed to ascertain whether a ball is in the rack when a
match is unofficiated and the table has not been pencil marked around the
triangle area. (Also see Rule 2.3)
1.4
EQUIPMENT
RESTRICTIONS
The following is a list of acceptable equipment items a player may bring to the
table to use in a World Pool-Billiard Association sanctioned event:
(a) Cue Stick - Each player is permitted to use one or more cue sticks that meet
the specifications listed in the equipment specifications section. He may use
either a built-in extender or an add-on extender to increase the length of the
stick.
(b) Chalk - The player may apply chalk to his tip to prevent miscues, and may
use his own chalk, provided its color is compatible with the cloth.
(c) Talcum Powder
(d) Mechanical Bridges - The player may use up to two mechanical bridges to
support the cue stick during the shot. He may use his own bridge if it is
similar to standard commercial bridges.
(e) Gloves - The player may use gloves to improve the grip and/or bridge hand
function.
1.16.1
CUE BALL FOULS ONLY
When a referee is presiding over a match, it is a foul for a player to touch any
ball (cue ball or object ball) with the cue, clothing, body, mechanical bridge
or chalk, before, during or after a shot. However, when a referee is not
presiding over a game, it is not a foul to accidentally touch stationary balls
located between the cue ball and the shooter while in the act of shooting. If
such an accident occurs, the player should allow the Tournament Director to
restore the object balls to their correct positions. If the player does not
allow such a restoration, and a ball set in motion as a normal part of the shot
touches such an unrestored ball, or passes partly into a region originally
occupied by a disturbed ball, the shot is a foul. In short, if the accident has
any effect on the outcome of the shot, it is a foul. In any case, the Tournament
Director must be called upon to restore the positions of the disturbed balls as
soon as possible, but not during the shot. It is a foul to play another shot
before the Tournament Director has restored any accidentally moved balls. At the
non-shooting player’s option, the disturbed balls will be left in their new
positions. In this case, the balls are considered restored, and subsequent
contact on them is not a foul. It is still a foul to make any contact with the
cue ball whatsoever while it is in play, except for the normal tip-to-ball
contact during a shot.
2.3
REFEREE’S RESPONSIVENESS
The referee shall be totally responsive to players’ inquiries regarding
objective data, such as whether a ball will be in the rack, if a ball is in the
kitchen, what the count is, how many points are needed for a victory, if a
player or his opponent is on a foul, what rule would apply if a certain shot is
made, etc. When asked for a clarification of a rule, the referee will explain
the applicable rule to the best of his ability, but any misstatement by the
referee will not protect a player from enforcement of the actual rules. The
referee must not offer or provide any subjective opinion that would affect play,
such as whether a good hit can be made on a prospective shot, whether a
combination can be made, or how the table seems to be playing, etc.
2.15
INAPPROPRIATE USE OF EQUIPMENT
The referee should be alert for a player using equipment or accessory items for
purposes or in a manner other than those for which they were intended, or for
the use of illegal equipment, as defined under “equipment specification”.
Generally no penalty is applied. However, should a player persist in such
activity or use of such equipment, after having been advised that such activity
or use is not permissible, the referee or other tournament official may take
action as appropriate under the provisions of “Unsportsmanlike Conduct”
(Also see Rule 1.3 and Rule 1.4)
2.20
JUDGING DOUBLE
HITS
When the distance between the cue ball and the object ball is less than the
width of a chalk cube, (See Diagram 18) special attention from the referee is
required. In such a situation, unless the referee can positively determine a
legal shot has been performed, the following guidance may apply: if the cue ball
follows through the object ball more than 1/2 ball, it is a foul.
2.21
OUT OF HEAD STRING WARNING
When a player has the cue ball in hand behind the head string, the referee shall
warn him before he shoots if he has placed the cue ball on or within 1/2 ball
width outside of the head string. If the player then shoots from on or within
the specified distance outside the head string, the stroke is a foul. If the
shooter places the cue ball outside of the head string beyond the specified
limit, no warning is required and the stroke is a foul (See specific game rule
for penalty. Also refer to Rule 3.39).
These general rules apply to all pocket billiard
games, UNLESS specifically noted to the contrary in the individual game rules.
To facilitate the use and understanding of these general rules, terms that may
require definition are set in italics so that the reader may refer to the
Glossary of Billiard Terms section for the exact meaning of the term.
3.1
TABLES, BALLS, EQUIPMENT
All games described in these rules are designed for tables, balls and equipment
meeting the standards prescribed in the BCA Equipment Specifications.
3.2
RACKING THE BALLS
When racking the balls a triangle must be used, and the apex ball is to be
spotted on the foot spot. All the balls must be lined up behind the apex ball
and pressed together so that they all have contact with each other.
3.3
STRIKING CUE BALL
Legal shots require that the cue ball be struck only with the cue tip. Failure
to meet this requirement is a foul.
3.4
CALLING SHOTS
For games of call-shot a player may shoot any ball he chooses, but before he
shoots, must designate the called ball and called pocket. He need not indicate
any detail such as kisses, caroms, combinations, or cushions (all of which are
legal). “Any additionally pocketed ball(s) on a legal stroke is counted in the
shooter’s favor.”
3.5
FAILURE TO POCKET A BALL
If a player fails to pocket a ball on a legal shot, then the player’s inning
is over, and it is the opponent’s turn at the table.
3.6
LAG FOR BREAK
The following procedure is used for the lag for the opening break. Each player
should use balls of equal size and weight (preferably cue balls but, when not
available, non-striped object balls). With the balls in hand behind the head
string, one player to the left and one to the right of the head spot, the balls
are shot simultaneously to the foot cushion and back to the head end of the
table. The player whose ball is the closest to the innermost edge of the head
cushion wins the lag. The lagged ball must contact the foot cushion at least
once. Other cushion contacts are immaterial, except as prohibited below. It is
an automatic loss of the lag if:
(a)
The ball crosses into the opponent’s half of the table;
(b)
The ball fails to contact the foot cushion;
(c)
The ball drops into a pocket;
(d)
The ball jumps off the table;
(e)
The ball touches the long cushion;
(f)
The ball rests within the corner pocket and past the nose of the head
cushion, or;
(g)
The ball contacts the foot rail more than once. If both players violate
automatic-loss lag rules, or if the referee is unable to determine which ball is
closer, the lag is a tie and is replayed.
3.7
OPENING BREAK SHOT
The opening break shot is determined by either lag or lot. (The lag for break
procedure is required for formal competition.) The player winning the lag or lot
has the choice of performing the opening break shot or assigning it to the
opponent.
3.8
CUE BALL ON OPENING BREAK
The opening break shot is taken with cue ball in hand behind the head string.
The object balls are positioned according to specific game rules. On the opening
break, the game is considered to have commenced once the cue ball has been
struck by the cue tip
3.9
DEFLECTING THE CUE BALL ON THE GAME’S OPENING BREAK
On the break shot, stopping or deflecting the cue ball after it has crossed the
head string and prior to hitting the racked balls is considered a foul and loss
of turn. The opponent has the option of receiving cue ball in hand behind the
head string or passing the cue ball in hand behind the head string back to the
offending player. (Exception: 9-Ball, see rule 5.3: “cue ball in hand anywhere
on the table”). A warning must be given that a second violation during the
match will result in the loss of the match by forfeiture. (See Rule 3.28.)
3.10
CUE BALL IN HAND BEHIND THE HEAD STRING
This situation applies in specific games whereby the opening break is
administered or a player’s scratching is penalized by the incoming player
having cue ball in hand behind the head string. The incoming player may place
the cue ball anywhere behind the head string. The shooting player may shoot at
any object ball as long as the base of the object ball is on or below the head
string. He may not shoot at any ball, the base of which is above the head
string, unless he first shoots the cue ball below the head string and then by
hitting a rail causes the cue ball to come back above the head string and hit
the object ball. The base of the ball (the point of the ball touching the table)
determines whether it is above or below the head string. If the incoming player
inadvertently places the cue ball on or below the head string, the referee or
the op-posing player must inform the shooting player of improper positioning of
the cue ball before the shot is made. If the opposing player does not so inform
the shooting player before the shot is made, the shot is considered legal. If
the shooting player is informed of improper positioning, he must then reposition
the cue ball. If a player positions the cue ball completely and obviously
outside the kitchen and shoots the cue ball, it is a foul. (Refer
to rule 2.21) When the cue ball is in hand behind the head string,
it remains in hand (not in play) until the player strikes the cue ball
with his cue tip. The cue ball may be adjusted by the player’s hand, cue,
etc., so long as it remains in hand. Once the cue ball is in play per the above,
it may not be impeded in any way by the player; to do so is to commit a foul.
Additionally, if the shot fails to contact a legal object ball or fails to drive
the cue ball over the head string, the shot is a foul and the opposing player
has ball in hand according to the specific game rules.
3.11
POCKETED BALLS
A ball is considered pocketed if as a result of an otherwise legal shot, it
drops off the bed of the table into the pocket and remains there. (A ball that
drops out of a ball return system onto the floor is not to be construed as a
ball that has not remained pocketed.) A ball that rebounds from a pocket back
onto the table bed is not a pocketed ball.
3.12
POSITION OF BALLS
The position of a ball is judged by where its base (or center) rests.
3.13
FOOT ON FLOOR
Player must have at least one foot in contact with the floor at the moment the
cue tip contacts the cue ball, or the shot is a foul. Foot attire must be normal
in regard to size, shape and manner in which it is worn.
3.14
SHOOTING WITH BALLS IN MOTION
It is a foul if a player shoots while the cue ball or any object ball is in
motion (a spinning ball is in motion).
3.15
COMPLETION OF STROKE
A stroke is not complete (and therefore is not counted) until all balls on the
table have become motionless after the stroke (a spinning ball is in motion).
3.16
HEAD STRING DEFINED
The area behind the head string does not include the head string. Thus, an
object ball that is dead center on the head string is playable when specific
game rules require that a player must shoot at a ball past the head string.
Likewise, the cue ball when being put in play behind the head string (cue ball
in hand behind the head string), may not be placed directly on the head string;
it must be behind it.
3.17
GENERAL RULE, ALL FOULS
Though the penalties for fouls differ from game to game, the following apply to
all fouls:
(a)
Player’s inning ends;
(b)
If on a stroke, the stroke is invalid and any pocketed balls are not
counted to the shooter’s credit, and;
(c)
Any ball(s) is re-spotted only if the rules of the specific game require
it.
3.18
FAILURE TO CONTACT OBJECT BALL
It is a foul if on a stroke the cue ball fails to make contact with any legal
object ball first. Playing away from a touching ball does not constitute having
hit that ball.
3.19
LEGAL SHOT
Unless otherwise stated in a specific game rule, a player must cause the cue
ball to contact a legal object ball and then:
(a)
Pocket a numbered ball, or;
(b)
Cause the cue ball or any numbered ball to contact a cushion or any part
of the rail. Failure to meet these requirements is a foul.
3.20
CUE BALL SCRATCH
It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the cue ball
touches an object ball that was already pocketed (for example, in a pocket full
of object balls), the shot is a foul.
3.21
FOULS BY TOUCHING BALLS
It is a foul to strike, touch or in any way make contact with the cue ball in
play or any object balls in play with anything (the body, clothing, chalk, me-
mechanical bridge, cue shaft, etc.) except the cue tip (while attached to the
cue shaft), which may contact the cue ball in the execution of a legal shot.
Whenever a referee is presiding over a match, any object ball moved during a
standard foul must be returned as closely as possible to its original position
as judged by the referee, and the incoming player does not have the option of
restoration. (Also see Rule 1.16.1)
3.22
FOUL BY PLACEMENT
Touching any object ball with the cue ball while it is in hand is a foul.
3.23
FOULS BY DOUBLE HITS
If the cue ball is touching the required object ball prior to the shot, the
player may shoot toward it, providing that any normal stroke is employed. If the
cue stick strikes the cue ball more than once on a shot, or if the cue stick is
in contact with the cue ball when or after the cue ball contacts an object ball,
the shot is a foul. (See Rule 2.20 for judging this kind of
shot.) If a third ball is close by, care should be taken not to foul that ball
under the first part of this rule.
3.24
PUSH SHOT FOULS
It is a foul if the cue ball is pushed by the cue tip, with contact being
maintained for more than the momentary time commensurate with a stroked shot.
(Such shots are usually referred to as push shots.)
3.25
PLAYER RESPONSIBILITY FOULS
The player is responsible for chalk, bridges, files and any other items or
equipment he brings to, uses at, or causes to approximate the table. If he drops
a piece of chalk, or knocks off a mechanical bridge head, as examples, he is
guilty of a foul should such an object make contact with any ball in play (or
the cue ball only if no referee is presiding over the match).
3.26
ILLEGAL JUMPING OF BALL
It is a foul if a player strikes the cue ball below center (“digs under” or
“lofts” the cue ball) and intentionally causes it to rise off the bed of the
table in an effort to clear an obstructing ball. Such jumping action may
occasionally occur accidentally, and such “jumps” are not to be considered
fouls on their face; they may still be ruled foul strokes, if for example, the
ferrule or cue shaft makes contact with the cue ball in the course of the shot.
3.27
JUMP SHOTS
Unless otherwise stated in rules for a specific game it is legal to cause the
cue ball to rise off the bed of the table by elevating the cue stick on the
shot, and forcing the cue ball to rebound from the bed of the table. Any miscue
when executing a jump shot is a foul.
3.28
BALLS JUMPED OFF TABLE
Balls coming to rest other than on the bed of the table after a stroke (on the
cushion top, rail surface, floor, etc.) are considered jumped balls. Balls may
bounce on the cushion tops and rails of the table in play without being jumped
balls if they return to the bed of the table under their own power and without
touching anything not a part of the table. The table shall consist of the
permanent part of the table proper. (Balls that strike or touch anything not a
part of the table, such as the light fixture, chalk on the rails and cushion
tops, etc., shall be considered jumped balls even though they might return to
the bed of the table after contacting items which are not parts of the table
proper). In all pocket billiard games, when a stroke results in the cue ball or
any object ball being a jumped ball off the table, the stroke is a foul. All
jumped object balls are spotted (except in 8 and 9-Ball) when all balls have
stopped moving. See specific game rules for putting the cue ball in play after a
jumped cue ball foul.
3.29
SPECIAL INTENTIONAL FOUL PENALTY
The cue ball in play shall not be intentionally struck with anything other than
a cue’s attached tip (such as the ferrule, shaft, etc.). While such contact is
automatically a foul under the provisions of Rule 3.19, if the referee deems the
contact to be intentional, he shall warn the player once during a match that a
second violation during that match will result in the loss of the match by
forfeiture. If a second violation does occur, the match must be forfeited.
3.30
ONE FOUL LIMIT
Unless specific game rules dictate otherwise, only one foul is assessed on a
player in each inning; if different penalties can apply, the most severe penalty
is the factor determining which foul is assessed.
3.31
BALLS MOVING SPONTANEOUSLY
If a ball shifts, settles, turns or otherwise moves “by itself,” the ball
shall remain in the position it assumed and play continues. A hanging ball that
falls into a pocket “by itself” after being motionless for 5 seconds or
longer shall be replaced as closely as possible to its position prior to
falling, and play shall continue. If an object ball drops into a pocket “by
itself” as a player shoots at it, so that the cue ball passes over the spot
the ball had been on, unable to hit it, the cue ball and object ball are to be
replaced to their positions prior to the stroke, and the player may shoot again.
Any other object balls disturbed on the stroke are also to be replaced to their
original positions before the shooter replays.
3.32
SPOTTING BALLS
When specific game rules call for spotting balls, they shall be replaced on the
table on the long string after the stroke is complete. A single ball is placed
on the foot spot; if more than one ball is to be spotted, they are placed on the
long string in ascending numerical order, beginning on the foot spot and
advancing toward the foot rail. When balls on or near the foot spot or long
string interfere with the spotting of balls, the balls to be spotted are placed
on the extension of the long string “in front” of the foot spot (between the
foot spot and the center spot), as near as possible to the foot spot and in the
same numerical order as if they were spotted “behind” the foot spot (lowest
numbered ball closest to the foot spot)..

3.33
JAWED BALLS
If two or more balls are locked between the jaws or sides of the pocket, with
one or more suspended in air, the referee shall inspect the balls in position
and follow this procedure: he shall visually (or physically if he desires)
project each ball directly downward from its locked position; any ball that in
his judgement would fall in the pocket if so moved directly downward is a
pocketed ball, while any ball that would come to rest on the bed of the table is
not pocketed. The balls are then placed according to the referee’s assessment,
and play continues according to specific game rules as if no locking or jawing
of balls had occurred.
3.34
ADDITIONAL POCKETED BALLS
If extra balls are pocketed on a legal scoring stroke, they are counted in
accord with the scoring rules for the particular game.
3.35
NON-PLAYER INTERFERENCE
If the balls are moved (or a player bumped such that play is directly affected)
by a non-player during the match, the balls shall be replaced as near as
possible to their original positions immediately prior to the incident, and play
shall resume with no penalty on the player affected. If the match is officiated,
the referee shall replace the balls. This rule also applies to “act of God”
interferences, such as earthquakes, hurricanes, light fixture falling, power
failures, etc. If the balls cannot be restored to their original positions,
replay the game with the original player breaking. This rule is not applicable
to 14.1 Continuous where the game consists of successive racks: the rack in
progress will be discontinued and a completely new rack will be started with the
requirements of the normal opening break (players lag for break). Scoring of
points is to be resumed at the score as it stood at the moment of game
disruption.
3.36
BREAKING SUBSEQUENT RACKS
In a match that consists of short rack games, the winner of each game breaks in
the next. The following are common options that may be designated by tournament
officials in advance:
(a)
Players alternate break.
(b)
Loser breaks.
(c)
Player trailing in game count breaks the next game.
3.37
PLAY BY INNINGS
During the course of play, players alternate turns (innings) at the table, with
a player’s inning ending when he either fails to legally pocket a ball, or
fouls. When an inning ends free of a foul, the incoming player accepts the table
in position.
3.38
OBJECT BALL FROZEN TO CUSHION OR CUE BALL
This rule applies to any shot where the cue ball’s first contact with a ball
is with one that is frozen to a cushion or to the cue ball itself. After
the cue ball makes contact with the frozen object ball, the shot must result in
either:
(a)
A ball being pocketed, or;
(b)
The cue ball contacting a cushion, or;
(c)
The frozen ball being caused to contact a cushion attached to a separate
rail, or;
(d)
Another object ball being caused to contact a cushion with which it was
not already in contact. Failure to satisfy one of those four requirements is a
foul. (Note: 14.1 and other games specify additional requirements and
applications of this rule; see specific game rules.) A ball which is touching a
cushion at the start of a shot and then is forced into a cushion attached to the
same rail is not considered to have been driven to that cushion unless it leaves
the cushion, contacts another ball, and then contacts the cushion again. An
object ball is not considered frozen to a cushion unless it is examined and
announced as such by either the referee or one of the players prior to that
object ball being involved in a shot.
3.39
PLAYING FROM BEHIND THE STRING
When a player has the cue ball in hand behind the head string (in the kitchen),
he must drive the cue ball to a point across the head string before it contacts
either a cushion, an object ball, or returns to the kitchen. Failure to do so is
a foul if a referee is presiding over a match. If no referee, the opponent has
the option to call it either a foul or to require the offending player to replay
the shot again with the balls restored to their positions prior to the shot (and
with no foul penalty imposed). Exception: if an object ball lies on or outside
the head string (and is thus playable) but so close that the cue ball contacts
it before the cue ball is out of the kitchen, the ball can be legally played,
and will be considered to have crossed the head string. If, with cue ball in
hand behind the headstring and while the shooter is attempting a legitimate
shot, the cue ball accidentally hits a ball behind the head string, and the cue
ball crosses the line, it is a foul. If with cue ball in hand behind the head
string, the shooter causes the cue ball to hit an object ball accidentally, and
the cue ball does not cross the headstring, the following applies: the incoming
player has the option of calling a foul and having cue ball in hand, or having
the balls returned to their original position, and having the offending player
replay the shot. If a player under the same conditions intentionally causes the
cue ball to contact an object ball behind the headstring, it is unsportsmanlike
conduct.
3.40
CUE BALL IN HAND FOUL
During cue ball in hand placement, the player may use his hand or any part of
his cue (including the tip) to position the cue ball. When placing the cue ball
in position, any forward stroke motion of the cue stick contacting the cue ball
will be considered a foul if not a legal shot.
3.41
INTERFERENCE
If the non-shooting player distracts his opponent or interferes with his play,
he has fouled. If a player shoots out of turn, or moves any ball except during
his inning, it is considered to be interference.
3.42
DEVICES
Players are not allowed to use a ball, the triangle or any other width-measuring
device to see if the cue ball or an object ball would travel through a gap, etc.
Only the cue stick may be used as an aid to judge gaps or as an aid to aligning
a shot., so long as the cue is held by the hand. To do so otherwise is a foul
and unsportsmanlike conduct. (Also see Rules 1.3, 1.4
and 2.15)
3.43
ILLEGAL MARKING
If a player intentionally marks the table in any way (including the placement of
chalk) to assist in executing the shot, it is a foul.
4.1
OBJECT OF THE GAME
Eight-Ball is a call shot game played with a cue ball and 15 object balls,
numbered 1 through 15. One player must pocket balls of the group numbered 1
through 7 (solid colors), while the other player has 9 through 15 (stripes). The
player pocketing either group first, and then legally pocketing the 8-ball wins
the game.
4.2
CALL SHOT
In Call Shot, obvious balls and pockets do not have to be indicated. It is the
opponent’s right to ask which ball and pocket if he is unsure of the shot.
Bank shots and combination shots are not considered obvious, and care should be
taken in calling both the object ball and the intended pocket. When calling the
shot, it is never necessary to indicate details such as the number of cushions,
banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed,
regardless of whether they belong to the shooter or the opponent. The opening
break is not a “called shot.” Any player performing a break shot in 8-Ball
may continue to shoot so long as any object ball is legally pocketed on the
break.
4.3
RACKING THE BALLS
The balls are racked in a triangle at the foot of the table with the 8-ball in
the center of the triangle, the first ball of the rack on the foot spot, a
stripe ball in one corner of the rack and a solid ball in the other corner.

4.4
ORDER OF BREAK
Winner of the lag has the option to break. The winner of each game breaks in the
next. The following are common options that may be designated by tournament
officials in advance:
(a) Players
alternate break.
(b)
Loser breaks.
(c) Player
trailing in game count breaks the next game.
4.5
LEGAL BREAK SHOT
(Defined) To execute a legal break, the breaker (with the cue ball behind the
head string) must either (1) pocket a ball, or (2) drive at least four numbered
balls to the rail. When the breaker fails to make a legal break, it is a foul,
and the incoming player has the option of (1) accepting the table in position
and shooting, or (2) having the balls re-racked and having the option of
shooting the opening break or allowing the offending player to re-break.
4.6
SCRATCH ON A LEGAL BREAK
If a player scratches on a legal break shot, (1) all balls pocketed remain
pocketed (exception, the 8-ball: see rule 4.8), (2) it is a foul, (3) the table
is open. Please Note: The incoming player has cue ball in hand behind the head
string and may not shoot an object ball that is behind the head string, unless
he first shoots the cue ball past the head string and causes the cue ball to
come back behind the head string and hit the object ball.
4.7
OBJECT BALLS JUMPED OFF TABLE ON THE BREAK
If a player jumps an object ball off the table on the break shot, it is a foul
and the incoming player has the option of (1) accepting the table in position
and shooting, or (2) taking cue ball in hand behind the head string and
shooting.
4.8
8-BALL POCKETED ON THE BREAK
If the 8-ball is pocketed on the break, breaker may ask for a re-rack or have
the 8-ball spotted and continue shooting. If the breaker scratches while
pocketing the 8-ball on the break, the incoming player has the option of a
re-rack or having the 8-ball spotted and begin shooting with ball in hand behind
the head string.
4.9
OPEN TABLE
(Defined) The table is "open" when the choice of groups (stripes or
solids) has not yet been determined. When
the table is open, it is legal to hit a solid first to make a stripe or
vice-versa. Note: The table is
always open immediately after the break shot.
When the table is open, it is legal to hit any solid or stripe first in
the process of pocketing the called stripe or solid.
However, when the table is open and the 8-ball is the first ball
contacted, it is a foul and no stripe or solid may be scored in favor of the
shooter. The shooter loses his
turn; the incoming player is awarded cue ball in hand; any balls pocketed remain
pocketed; and the incoming player addresses the balls with the table still open.
On an open table, all illegally pocketed balls remain pocketed.
4.10
CHOICE OF GROUP
The choice of stripes or solids is not determined on the break even if balls are
made from only one or both groups, because the table is always open immediately
after the break shot. The choice of group is determined only when a player
legally pockets a called object ball after the break shot.
If the groups have been determined and the player mistakenly shoots at and
pockets a ball of the group, the opponent must call a foul on him before he
takes his next shot. If he fails to do so, the player automatically takes over
the group of balls (solids or stripes) at which he has been shooting during this
inning.
4.11
LEGAL SHOT
(Defined) On all shots (except on the break and when the table is open), the
shooter must hit one of his group of balls first and (1) pocket a numbered ball,
or (2) cause the cue ball or any numbered ball to contact a rail. Please Note:
It is permissible for the shooter to bank the cue ball off a rail before
contacting the object ball; however, after contact with the object ball, an
object ball must be pocketed, or the cue ball or any numbered ball must contact
a rail. Failure to meet these requirements is a foul.
4.12
“SAFETY” SHOT
For tactical reasons, a player may choose to pocket an obvious object ball and
also discontinue a turn at the table by declaring “safety” in advance. A
safety shot is defined as a legal shot. If the shooting player intends to play
safe by pocketing an obvious object ball, then prior to the shot, the shooter
must declare a “safety” to the opponent. It is the shooter’s
responsibility to make the opponent aware of the intended safety shot. If this
is not done, and one of the shooter’s object balls is pocketed, the shooter
will be required to shoot again. Any ball pocketed on a safety shot remains
pocketed.
4.13
SCORING
A player is entitled to continue shooting until failing to legally pocket a ball
of his group. After a player has legally pocketed all of his group of balls, he
shoots to pocket the 8-ball.
4.14
FOUL PENALTY
Opposing player gets cue ball in hand. This means that the player can place the
cue ball anywhere on the table (does not have to be behind the headstring except
on opening break). This rule prevents a player from making intentional fouls
which would put an opponent at a disadvantage. With “cue ball in hand,” the
player may use a hand or any part of a cue (including the tip) to position the
cue ball. When placing the cue ball in position, any forward stroke motion
contacting the cue ball will be a foul, if not a legal shot. (Also see Rule
3.39.)
4.15
COMBINATION SHOTS
Combination shots are allowed; however, the 8-ball can’t be used as a first
ball in the combination unless it is the shooter’s only remaining legal object
ball on the table. Otherwise, should such contact occur on the 8-ball, it is a
foul.
4.16
ILLEGALLY POCKETED BALLS
An object ball is considered to be illegally pocketed when (1) that object ball
is pocketed on the same shot a foul is committed, or (2) the called ball did not
go in the designated pocket, or (3) a safety is called prior to the shot.
Illegally pocketed balls remain pocketed and are scored in favor of the shooter
controlling that specific group of balls, solids or stripes.
4.17
OBJECT BALLS JUMPED OFF THE TABLE
If any object ball is jumped off the table, it is a foul and loss of turn,
unless it is the 8-ball, which is a loss of game. Any jumped object balls are
not re-spotted.
4.18
JUMP AND MASSÉ SHOT FOUL
While “cue ball fouls only” is the rule of play when a match is not presided
over by a referee, a player should be aware that it will be considered a cue
ball foul if during an attempt to jump, curve or massé the cue ball over or
around an impeding numbered ball that is not a legal object ball, the impeding
ball moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge).
4.19
PLAYING THE 8-BALL
When the 8-ball is the legal object ball, a scratch or foul is not loss of game
if the 8-ball is not pocketed or jumped from the table. Incoming player has cue
ball in hand. Note: A combination shot can never be used to legally pocket the
8-ball, except when the 8-ball is the first ball contacted in the shot sequence.
4.20
LOSS OF GAME
A player loses the game by committing any of the following infractions:
1.
Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The
Break).
2.
Pockets the 8-ball on the same stroke as the last of his group of balls.
3.
Jumps the 8-ball off the table at any time.
4.
Pockets the 8-ball in a pocket other than the one designated.
5.
Pockets the 8-ball when it is not the legal object ball.
Note: All infractions must be called before another shot is
taken, or else it will be deemed that no infraction occurred.
STALEMATED
GAME
If, after 3 consecutive turns at the table by each player (6 turns total), the
referee judges that attempting to pocket or move an object ball will result in
loss of game, the balls will be re-racked with the original breaker of the
stalemated game breaking again. The stalemate rule may be applied regard-less of
the number of balls on the table. Please
Note: Three consecutive fouls by one player in 8-ball is not a loss of game.
WORLD
STANDARDIZED RULES: 9-BALL
5.1
OBJECT OF THE GAME
Nine-Ball is played with nine object balls numbered one through nine and a cue
ball. On each shot, the first ball the cue ball contacts must be the lowest
numbered ball on the table, but the balls need not be pocketed in order. If a
player pockets any ball on a legal shot, he remains at the table for another
shot, and continues until missing, committing a foul, or winning the game by
pocketing the 9-ball. After a miss, the incoming player must shoot from the
position left by the previous player, but after any foul the incoming player may
start with the cue ball anywhere on the table. Players are not required to call
any shot. A match ends when one of the players has won the required number of
games.
5.2
RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at the top of
the diamond and on the foot spot, the 9-ball in the center of the diamond, and
the other balls in random order, racked as tightly as possible. The game begins
with cue ball in hand behind the head string.
5.3
ORDER OF BREAK
Winner of the lag has the option to break. In 9-Ball, the winner of each game
breaks in the next, unless otherwise specified by the tournament organizer. The
following are common options that may be designated by tournament officials in
advance:
(a) Players alternate break.
(b) Loser breaks.
(c)
Player trailing in game count breaks the next game.
5.4
LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots except:
1. The breaker must strike the1-ball first and either pocket a ball or drive at least four numbered balls to the rail.
2.
If the cue ball is pocketed or driven off the table, or the requirements
of the opening break are not met, it is a foul, and the incoming player has cue
ball in hand anywhere on the table.
3.
If on the break shot, the breaker causes an object ball to jump off the
table, it is a foul and the incoming player has cue ball in hand anywhere on the
table. The object ball is not re-spotted (exception: if the object ball is the
9-ball, it is re-spotted).

5.5
CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a
"push out." (See Rule 5.6). If the breaker pockets one or more balls
on a legal break, he continues to shoot until he misses, fouls, or wins the
game. If the player misses or fouls, the other player begins an inning and
shoots until missing, committing a foul, or winning. The game ends when the
9-ball is pocketed on a legal shot, or the game is forfeited for a serious
infraction of the rules.
5.6
PUSH OUT
The player who shoots the shot immediately after a legal break may play a push
out in an attempt to move the cue ball into a better position for the option
that follows. On a push out, the cue ball is not required to con-tact any object
ball nor any rail, but all other foul rules still apply. The player must
announce the intention of playing a push out before the shot, or the shot is
considered to be a normal shot. Any ball pocketed on a push out does not count
and remains pocketed except the 9-ball. Following a legal push out, the incoming
player is permitted to shoot from that position or to pass the shot back to the
player who pushed out. A push out is not considered to be a foul as long as no
rule (except rules 5.8 and 5.9) is violated. An illegal push out is penalized
according to the type of foul committed. After a player scratches on the break
shot, the incoming player cannot play a push out.
5.7
FOULS
When a player commits a foul, he must relinquish his run at the table and no
balls pocketed on the foul shot are re-spotted (exception: if a pocketed ball is
the 9-ball, it is re-spotted). The incoming player is awarded ball in hand;
prior to his first shot he may place the cue ball anywhere on the table. If a
player commits several fouls on one shot, they are counted as only one foul.
5.8
BAD HIT
If the first object ball contacted by the cue ball is not the lowest numbered
ball on the table, the shot is foul.
5.9
NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any numbered
ball to a rail after the cue ball contacts the object ball on is a foul.
5.10
IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere on the
bed of the table, except in contact with an object ball. The player may continue
to adjust the position of the cue ball until shooting.
5.11
OBJECT BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered to be driven off the table if it comes to rest
other than on the bed of the table. It is a foul to drive an object ball off the
table. The jumped object ball(s) is not re-spotted (exception: if the object
ball is the 9-ball, it is re-spotted) and play continues.
5.12
JUMP AND MASSÉ SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an
attempt to jump, curve or massé the cue ball over or around an impeding
numbered ball, the impeding ball moves (regardless of whether it was moved by a
hand, cue stick follow-through or bridge).
5.13
THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots without
making an intervening legal shot, the game is lost. The three fouls must occur
in one game. The warning must be given between the second and third fouls. A
player’s inning begins when it is legal to take a shot and ends at the end of
a shot on which he misses, fouls or wins, or when he fouls between shots.
5.14
STALEMATE
If the referee decides that neither player is attempting to win from the current
position, he will announce his decision, and each player will have three more
turns at the table. Then, if the referee still feels that there is no progress
towards a conclusion, he will declare the rack a stalemate and the original
breaker of the rack will break again.
5.15
END OF GAME
On the opening break, the game is considered to have commenced once the cue ball
has been struck by the cue tip. The 1-ball must be legally contacted on the
break shot. The game ends at the end of a legal shot which pockets the 9-ball,
or when a player forfeits the game as the result of a foul.
6.1
OBJECT OF THE GAME
14.1 is a nomination game. The player must nominate a ball and a pocket. The
player is awarded one point for every correctly nominated and pocketed ball on a
legal stroke, and is allowed to continue a turn until failure to pocket a
nominated ball or commits a foul. The player can pocket the first 14 balls, but
before continuing a turn by shooting at the 15th (and last remaining) ball on
the table, the 14 pocketed balls are racked as before, except with the apex
space vacant. The player then attempts to pocket the 15th ball in a manner so
that the racked balls are disturbed and he can continue the run. The player who
scores the predetermined point total for a game (usually 150 in major tournament
play or any agreed upon total in casual play) prior to the opponent, wins the
game.
6.2
PLAYERS
2, or 2 teams.
6.3
BALLS USED
Standard set of object balls numbered 1-15, plus the cue ball.
6.4
THE RACK
Standard triangle rack with the apex ball on the foot spot, 1-ball on the
racker’s right corner, 5-ball on left corner. Other balls are placed at random
and must touch their neighbors.
6.5
SCORING
Any ball legally pocketed counts one point for the shooter.
6.6
OPENING BREAK
Starting player must either (1) designate a ball and a pocket into which that
ball will be pocketed and accomplish the shot, or (2) cause the cue ball to
contact a ball and then a cushion, plus cause two object balls to contact a
cushion. Failure to meet at least one of the above requirements is a breaking
violation. Offender’s score is assessed a 2-point penalty for each breaking
violation. In addition, the opponent has the choice of (1) accepting the table
in position, or (2) having the balls re-racked and requiring the offending
player to repeat the opening break. That choice continues until the opening
break is not a breaking violation, or until the opponent accepts the table in
position. The three successive fouls rule does not apply to breaking violations.
If the starting player scratches on a legal opening break, he is charged with a
foul and assessed a one point penalty, which applies toward the “Successive
Fouls Penalties.” The incoming player is awarded cue ball in hand behind the
head string, with object balls in position.
6.7
RULES OF PLAY
1. A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball, but before the shot, must designate the called ball and called pocket. Details such as kisses, caroms, combinations or cushions (all of which are legal) need not be indicated. Any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter.
2.
On all shots, a player must cause the cue ball to contact an object ball
and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered
ball to contact a cushion. Failure to meet these requirements is a foul.
3.
When the 14th ball of a rack is pocketed, play stops momentarily with the
15th ball remaining in position on the table; the 14 pocketed balls are then
racked (with the space at the foot spot vacant in the triangle). Player then
continues, normally pocketing the 15th (or “break” ball) in such a manner as
to have the cue ball carom into
the rack and spread the balls to facilitate the continuance of his run. However,
player is not compelled to shoot the 15th ball; he may shoot any ball he
desires. See Diagram 22 if the 15th ball is pocketed on the same stroke as the
14th ball.
| Cue ball lies | |||
| 15th ball lies |
In the Rack |
Not in
the Rack and |
On The Head Spot* |
| In The Rack | 15th ball:
foot spot Cue Ball: in kitchen |
15th ball:
head spot Cue Ball: in position |
15th ball:
center spot Cue Ball: in position |
| Pocketed | 15th ball:
foot spot Cue Ball: in kitchen |
15th ball:
foot spot Cue Ball: in position |
15th ball:
foot spot Cue Ball: in position |
| Behind
Head String, But not on Head Spot |
15th ball: in
position Cue Ball: head spot |
||
| Not
behind Head String, and not in the Rack |
15th ball: in
position Cue Ball: in kitchen |
||
| On Head Spot | 15th ball: in
position Cue Ball: center spot |
*on spot means
to interfere with spotting a ball on the head spot |
4. A player may call a safety rather than an object ball (for defensive purposes). Safety play is legal, but must comply with all applicable rules. The player’s inning ends when a safety is played, and pocketed balls are not scored. Any object ball pocketed on a called safety is spotted.
5. A player may not catch, touch or in any way interfere with a ball as it travels toward a pocket or the rack area on a shot (to include catching a ball as it enters a pocket by having a hand in the ball as it enters a pocket by having a hand in the pocket). Doing so is a special “deliberate foul” and is penalized one point for the foul and an additional 15 point penalty, for a total of 16 points. The incoming player then has choice of (1) accepting the table in position with the cue ball in hand behind the head string, or (2) having all 15 balls re-racked and requiring the offending player to shoot under the requirements of the opening break.
6.
If the 15th (un-pocketed) ball of a rack and/or the cue ball interferes
with the triangle being lowered straight down into position for racking, refer
to the diagram, which indicates the proper manner of relocating balls. (The
gray boxes are those situations in which there is no interference, both balls
remain in position.)
7.
When a player has the cue ball in hand behind the head string (as after
a scratch) and all the object balls are behind the head string, the object
ball nearest the head string may be spotted upon request. If two or more balls
are an equal distance from the head string, the player may designate which of
the equidistant balls is to be spotted.
6.8
ILLEGALLY POCKETED BALLS
All spotted. No penalty.
6.9
OBJECT BALLS JUMPED OFF THE TABLE
The stroke is a foul. Any jumped ball(s) is spotted after the balls come to
rest.
6.10
CUE BALL AFTER JUMPING OFF TABLE/SCRATCH
Incoming player has cue ball in hand behind the head string, unless the
provision of Rule of Play 6.7.2, 6.7.5 or 6.12 (below) apply to the
offender’s foul and dictate alternate choices or procedures.
6.11
PENALTIES FOR FOULS
One point deducted for each foul. Note: penalties are more severe for
deliberate fouls (Rule of Play 6.7.5) and third “Successive Fouls” (6.12
below). Incoming player accepts cue ball in position unless foul was a jumped
cue ball, pocket scratch, deliberate foul (Rule of Play 6.7.5) or third
successive foul.
6.12
SUCCESSIVE FOUL PENALTIES
When a player commits a foul, penalization is one point (or more as
appropriate) and a notation is made and posted by the scorer that the player
is “on a foul.” The player remains “on a foul” until the next shot
attempt, at which time the foul may be removed by successfully pocketing a
called ball, or completing a legal safety. If failing to meet these
requirements on the next turn at the table, the player is penalized one point.
The notation is changed to “on two fouls.” If he fails to meet the
requirements of successfully pocketing a called ball or completing a legal
safety on the third consecutive turn at the table, penalization is one point
and an additional penalty of 15 points is assessed (a total of 18 points for
three consecutive fouls equals -18 points). The commission of a third
successive foul automatically clears the offender’s record of fouls. “The
incoming player has the choice of 1). accepting the balls in position, or 2).
having all 15 balls re-racked and requiring the offending player to shoot
under the requirements of the opening break. Rules for the opening break
apply.” It should be emphasized that successive fouls must be committed in
successive turns (or playing attempts), not merely in successive innings. For
example, if a player ends inning six with a foul, steps to the table for
inning seven and fouls (he is “on two fouls”), and then starts inning
eight with a legally pocketed ball before scratching on his second shot
attempt of the inning, he has not committed three successive fouls, even
though there were fouls in three successive innings. As soon as he legally
pocketed the ball to start inning eight, he cleared the two fouls. He is, of
course, “on one foul” when he plays the first stroke attempt of inning
nine.
6.13
SCORING NOTE
The deduction of penalty points can result in negative scores. A running score
can read “minus one,” “minus two,” “minus 15,” etc. (A player can
win a game with a score of 150 while the opponent has scored but two fouls.
The final score would read 150 to -2.) If a player fouls on a shot that has
not pocketed a ball, the point penalty is deducted from his score at the end
of the previous inning. If a player fouls and pockets a ball on the same shot,
that ball is spotted (not scored) and the point penalty is deducted from his
score at the end of the previous inning.
6.14
STALEMATE
If the referee decides that neither player is attempting to win from the
current position, he will announce his decision, and each player will have
three more turns at the table. Then, if the referee still feels that there is
no progress towards a conclusion, he will declare a stalemate and the original
breaker at the start of the game must execute a new break shot.
ONE POCKET TYPE OF GAME PLAYERS BALLS USED THE RACK OBJECT OF THE GAME SELECTION OF POCKETS SCORING OPENING BREAK RULES OF PLAY ILLEGALLY POCKETED BALLS
Except when clearly contradicted by these additional rules, the General Rules of
Pocket Billiards apply.
One Pocket is a unique game in which only two of the six pockets are employed
for legal scoring. Any ball may be played and need not be called. What is
required is that an object ball falls in the player's "target" pocket.
It requires a wide variety of strokes, cue ball control, shot-making ability,
patience and defensive strategy.
2, or 2 teams.
Standard set of object balls 1-15, plus cue ball.
Standard triangle rack; balls placed entirely at random.
Score a total of eight object balls in a player's target pocket before opponent.
Prior to the opening break shot, the starting player chooses one of the corner
pockets on the foot end of the table as a target pocket; the opponent then has
the other foot end corner as a target pocket.
A legally pocketed ball is scored as one ball for shooter. Any ball pocketed in
opponent's target pocket counts, unless the cue ball should scratch on the same
shot. If the shot constitutes a foul other than a scratch, the opponent is
allowed to keep the ball. A shooter's inning ends on a scratch or foul and any
balls pocketed in the shooter's pocket don't count on a foul or scratch. In
addition, the shooter is penalized one ball for a foul or scratch.
Starting player must (1) legally pocket an object ball into his targeted pocket,
or (2) cause the cue ball to contact an object ball and after contact, at least
one object ball must contact a cushion. Failure to do so is a foul. Note: The
cue ball does not have to strike a rail on the opening break.
All spotted. Special spotting rules: When a ball(s) is pocketed in a non-target
pocket, spotting is delayed until the shooter's inning ends. Should a player
legally score the last ball(s) on the table while any illegally pocketed balls
are being held for delayed spotting, those balls are then spotted so the player
may continue the inning.